You got to think about it, but that’s fun for me, and you can always tell a new story. You can always come up with new ways to scare people. But I just really wanted to scare people. There are times when I’m like, “I don’t like this challenge.” It was harder finding stuff, no doubt. We’re doing this one, and we have to dig so deep for new ideas. It’s not luck in coming up with the ideas, but we came at a time when there weren’t as many ideas in this space. There’s a little bit of a luck in the timing. In retrospect, I think we came out at a good time. “Dead Space” was a defining game for this genre. But there’s a lot of running it where it’s like, “OK, leave that to the finance folks.” I do have an MBA, so I know business, but I’m better at the creative. Some big, some small, some are just controversial so I have to make it. But there are a lot of decisions you have to make. There’s been a lot of business and I’m trying to be the game director. With this, I’ve got a really good C-team, but stuff bubbles up. I was the creative guy and was able to do my thing and focus on the game. There’s things I’m learning about running a studio. How the heck am I going to do this? I’ve been making video games for 30 years but now it’s turned on its head. We move into our space and nine days later it’s the pandemic. We were ahead of where I was with Sledgehammer. You made this game almost entirely during the pandemic. Set on a moon-based prison colony 300 years in the future, where inmates mutate into violently disgusting human-monster hybrids, one should also expect plenty of cringe-inducing player-death scenes. “Dead Space,” known for its high-tension moments that contrast with jump-scare-driven terror, is a clear influence, although the brief look at “The Callisto Protocol,” named for a Jupiter moon, shows a doubling-down on the action-heavy aspects of the game. 2, Striking Distance is slated to release its first game, “The Callisto Protocol,” via PUBG Studios publisher Krafton.Īn extended trailer of the game was shown earlier this month as part of the Summer Game Fest, a multiday, largely online celebration of video game teasers and trailers. It’s a space Schofield, one of the primary architects of the “Dead Space” franchise, knows well. Finally, veteran video game designer Glen Schofield is back to doing what he loves most.Īfter spending about a decade working in the “Call of Duty” franchise as one of the co-founders of Sledgehammer Games, Schofield started Striking Distance Studios with the intention to return to the sci-fi horror genre. Either way, The Callisto Protocol is shaping up to be a pretty meaty single player horror game.Aliens. Striking Distance is planning a full year of post-launch support for The Callisto Protocol, though it's unknown what shape or form that could take on. It's expected that there will be more to this game than its initial campaign as well. It's unclear if this could mean the game has different endings, but it's a nice addition to keep players coming back for more. He noted that he also wanted players to speak to each other after they finished the game so they could discuss the differences in their playthroughs and hopefully encourage them to go back and see it for themselves. Schofield stayed vague on the matter noting that he didn't want to reveal what they are, how many are in the game, or how to find them as he wants player to experience it for themselves. Speaking to Edge Magazine (via MP1st), Glen Schofield noted that The Callisto Protocol is roughly 12 – 14 hours long, but there are additional paths called "beta paths" that change things in the game and extend the game. As we enter the final stretch ahead of the game's release, we're starting to get some of the meatier details.
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